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January 22, 2007

Delgo: Nohrin Dungeon

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December 27, 2006

Escape Corridor & King Fahn's Bedchamber

At some point, I had to sketch out over one hundred set designs for Delgo. These, in addition to creatures and costumes, meetings and learning new software didn't give me a lot of time for fully rendered work, like finished paintings. Consequently, much of the surviving production art exists in the form of marker studies. Fairly expedient, markers are great for honing one's sense of color and composition on the fly. But you can get too used to them, sometimes to the point of attempting "finished" pieces in a medium best suited to quick visual interpretations.

This may not make a great deal of sense to many people-artists included. I look at markers as being a kind of material shortcut to getting your image across. Using them too often can lead to making the shortcut your destination, as it were. This is not meant to denigrate the medium, rather to point out that the merits and flaws of any technique will influence and be influenced by an artist's intent for the final product.

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December 15, 2006

Floating Castle(Revisited)

Compare this to the August 29, 2006 entry of my 2D version done in traditional media & 'Shop.

Scott "Howdy" Dace masterfully laid down the 3D tracks and textures.


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ThroneRoom Hall

The Mighty Sid Moye at the 3D helm(or monitor as the case may be). Normally, I'm not given to sports metaphors, but he could really take the ball downfield when it came to my thumbnails and prelims.

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September 20, 2006

A Few More Settings

During the course of story development, close to one hundred different sets were designed for Delgo. As a result of a number of story modifications, many more locales were conceptualized than will most likely appear in the film. Should any of these or other sets posted on ATOM ring a bell while you're gnoshing your popcorn, be sure to let me know.

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September 14, 2006

The Palace at Jharmoor

Another preliminary draught. The final needed to be more expansive and palatial. I'll include the sketch of that in a later post. I do so enjoy inventing exotic names, alphabets and dialects. I'm no Tolkein by any stretch of the imagination, but that never seems to deter me from having a go at it. During production, Jang Lee and I (both of the Ministry of Visualization) were at liberty to invent many of the names for the various props/sets/animals we conceptualized. Enormous fun, that.

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Delgo's Village

Like most of my work on the Delgo Project, this scene was done in pencil and Berol PrismaColor marker/colored pencil. In other cases, when time permitted, I was able to render in watercolor. Photoshop occasionally came into the frame, but not as often as it could have. This was more out of choice and personal aesthetic than anything else. My preference is still to employ the more traditional (analog, if you will) media. To be expeditious, 'shop is typically the way to go these days.

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August 29, 2006

Floating Castle

we all FLOAT down here...


Neurotics build castles in the sky.

Fantasy artists draught the blueprints.

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